Core Rules

We are using 2014 rules from any official book. We can pull in 2024 rules when needed if you ask. Home brew is available upon request

Player Responsibility

Character Appearance

Write what your character looks like, hair colour, eye colour ect.

Backstory

Players need to have a back story in order to play.

Ambitions and Secrets

Players will also need one ambition and one secret for their character.

Character Sheets

Keep your spell slots, ammunition and rations available

Personal Journals

Players will have personal journals where they keep track of things like NPC names, Important plot points they have learnt and thoughts their characters might have.

Spellcasting

Spell Castings

When you pick a spell caster please learn your spells :) You will need to cast spells from your spell casting focus or material components.

Material Components

Picking up new material components for spells has to be done if there is a value next to that component. For all other components, this will be converted by a component pouch however new spells may require components.

Spell Scrolls

These will be one time use and must be spells on the classes spell list. If it’s a higher level than you would normally cast you role Your spell casting ability against 10DC + Spell level

Learning Spells

Transcribing a spell scrolls can be done it down time

Inventory

Ammunition

Won’t be tracked unless it’s is special

Food

Rations will be tracked but only needed for resting outside of towns. Otherwise it’s assumed you make off expenditure per day for smaller things

Weight/Coin Weight

I tend to ignore weight unless your carrying an obscene amount of items

Roleplay Rules

If you role play well the DC on rolls will be lower for you

Resting

Short rests

There’s are 10-30 Min rests where you have enough time to drink some water, eat some food and collect yourself. You must be away from enemy’s and in a safe location. All players must rest together.

Long rests

Minimum 10hours Each PC must sleep 8 hours Each PC must eat a meal In unsecured locations encounters will be rolled every 4 hours Interrupted sleep will still be a long rest however the party will gain level of exhaustion.

Exhaustion

You gain exhaustion one person day that you do not eat or are sick. Resting covers exhaustion Levels

  1. Disadvantage on ability checks
  2. Speed halved
  3. Disadvantage on attack rolls and saving throws
  4. Hit point maximum halved
  5. Speed reduced to 0
  6. Death

Heroic Inspiration

A token that can be traded in to re roll any 1 dice. This will be given for epic moments, good roleplaying, and characters personal moments. It’s a good reason to write down personal goals.

Meta Gaming Rules

Please don’t meta game, just because you as a player assume something doesn’t mean it’s how it is for your character

Passives

To speed things up we’re not going to be rolling to see what you notice in each room you see, or if you pick up on a lie from an NPC. Or if you know some common history. This will all be told to you based on your passives. In rare cases you will have a skill check to investigate something

Turn times

When in combat if it gets to you and you haven’t decided what you will do in reasonable time then you will skip your turn

Homebrew

Spell book

As a bonus action you can rip the page out of a spell book to create a spell scroll.

Alchemy

We are using the advanced alchemy rules from GM binder. There are some rules around how many recipes you learn per level Barnaby’s potions

Everflame origin

There is a homebrew sourcerer origin. Everflame