The Journey to Aldors Tower and The Children of The Everflames

Lore: The Children of The Everflames

The Farmer’s Continuing Tale

  • A local farmer shared more ancient stories building on the The First Everflames lore
  • Tales of the descendants and followers of Cynric the Brave
  • Stories of how the Everflames’ legacy continued through generations
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Morning at The Stumble Inn

Callie Tosslecobb’s Wine Quest

Preparing for the Road

  • Party decided to retrieve their abandoned cart from the ambush site
  • Borrowed transportation from The Stumble Inn’s stable:
    • 1 farm horse for pulling power
    • 1 donkey as additional pack animal
  • Both animals were sturdy but humble working beasts

Retrieving the Cart

Strom, Blastran Starweave, Cnut, Barnaby, Bronn

Return to the Ambush Site

  • Party rode back to where Mad Nash had attacked their original cart
  • Found their wagon damaged but salvageable with the borrowed animals
  • Successfully hitched up the farm horse and donkey to move the cart

Cnut’s Lost Weapon Recovery

  • While moving through the chaos of the old ambush site, Cnut spotted something familiar
  • Found his massive goliath longsword that had been stolen by Mad Nash
  • The weapon had been abandoned or lost during the bandits’ escape
  • Handle thick as a coke can, perfectly suited to Cnut’s enormous grip

Barnaby’s Hair Tonic Creation

The Road to Aldors Tower

First Encounter with Finric

  • Met Finric on the road, traveling with his cart
  • He was transporting his dead pet lion, hoping Aldor the Wizard could save the creature
  • Bronn’s Skills: Expertly skinned the lion for Finric
  • Finric continued on his journey while the party dealt with other matters

The Tragic Discovery

  • Later on their journey, party found Finric again - but this time he was dead
  • Killed by lightning - evidence pointed to another Mad Nash ambush
  • Mad Nash had struck another traveler with his Javelin of Lightning
  • Second Skinning: Bronn harvested the lion skin and heart from the cart
  • Party took time to bury Finric, showing respect for the fallen traveler

Cnut’s New Sword Commission

  • Taulok Honestkiller Nalakakane - master weaponsmith encountered during travels
  • Commissioned to reforge Cnut’s recovered greatsword
  • Used finest steel with exceptional craftsmanship
  • Created a weapon worthy of Cnut’s goliath heritage

Arrival at Aldors Tower

Meeting the Wizard

Aldor the Wizard’s Troubling News

The Missing Adventurers

  • Aldor the Wizard revealed that his previous group of adventurers had gone missing
  • They had been his patrons before the current party
  • Sent to investigate threats in the region but never returned

The Necromancer’s Tower

  • Aldor the Wizard spoke of Gorrmoth’s Tower and its dark influence
  • Mentioned changes in the magical weave around the tower
  • The necromancer’s power seemed to be growing stronger

The Forgotten Shrine to The Four

  • Aldor the Wizard had sent his missing adventurers to investigate this ancient shrine
  • They were supposed to report back but had vanished
  • The shrine was supposedly overrun with dangerous creatures

The Forgotten Shrine to The Four

Strom, Blastran Starweave, Cnut, Barnaby, Bronn

Cnut’s Scouting Mission

  • Cnut approached the shrine stealthily to assess the situation
  • Spotted goblins occupying the ancient holy site
  • Continued past the shrine and climbed the hill beyond
  • Discovered the Destroyed Kord’s House - ruins of an old mining operation

The Peculiar Illusion

  • Party decided to lure the goblins out with a distraction
  • Created an illusion of a young boy skipping into the shrine
  • The boy had pockets full of sweets and was singing and whistling
  • The bizarre, unsettling nature of the illusion was meant to draw goblin attention
  • Strategy Failed: No goblins emerged from the first chamber

The Shrine Battle

Direct Assault

  • Party abandoned subtlety and launched a direct attack on the shrine
  • Goblins had erected makeshift palisades inside the sacred space
  • Combat erupted with fire spreading through the wooden defenses
  • The palisades collapsed in the flames, creating chaos

Goblin Retreat

  • 3 goblins including their leader retreated deeper into the shrine
  • They escaped through a burrow or tunnel system
  • Party was left in control of the outer shrine chambers

The Grim Discovery

  • Among the debris and goblin refuse, party found evidence of Aldor the Wizard’s missing adventurers
  • Two dead bodies - the remains of the previous expedition
  • The adventurers had clearly been killed some time ago
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  • Party now understood the true danger of the shrine and the goblins’ violent occupation

The Dial Puzzle

  • With the goblins cleared, party discovered an ancient mechanism
  • Mysterious dial puzzle blocked their progress deeper into the shrine
  • The puzzle appeared to require knowledge of The Four to solve
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Session Consequences

  • Successfully retrieved their cart and established mobile base
  • Cnut recovered his signature weapon and had it masterfully reforged
  • Gained Aldor the Wizard as patron and established base of operations
  • Learned about missing adventurers and growing threats
  • Discovered the Forgotten Shrine to The Four and its goblin infestation
  • Cleared the outer shrine but faced the challenge of the ancient puzzle

Character Development

  • Cnut: Reunited with his ancestral weapon, showed excellent scouting skills
  • Bronn: Demonstrated practical survival skills through expert animal skinning
  • Barnaby: Successfully created and sold alchemical products, showing entrepreneurial spirit
  • Blastran Starweave: Found the teacher he sought and gained magical education opportunities
  • Strom: Contributed to tactical planning and shrine assault

Cliffhanger

  • Party stands before the dial puzzle of The Four
  • The ancient mechanism holds secrets that could unlock the shrine’s depths
  • Missing adventurers’ fate remains unknown
  • The connection between Gorrmoth’s Tower and the shrine’s importance grows clearer