The Journey to Aldors Tower and The Children of The Everflames
Lore: The Children of The Everflames
The Farmer’s Continuing Tale
- A local farmer shared more ancient stories building on the The First Everflames lore
- Tales of the descendants and followers of Cynric the Brave
- Stories of how the Everflames’ legacy continued through generations
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Morning at The Stumble Inn
Callie Tosslecobb’s Wine Quest
- During breakfast, Callie Tosslecobb asked the party to deliver wine to Aldors Tower
- She entrusted them with a valuable shipment for the wizard
- Party agreed to handle the delivery on their journey to find Blastran Starweave a teacher
Preparing for the Road
- Party decided to retrieve their abandoned cart from the ambush site
- Borrowed transportation from The Stumble Inn’s stable:
- 1 farm horse for pulling power
- 1 donkey as additional pack animal
- Both animals were sturdy but humble working beasts
Retrieving the Cart
Strom, Blastran Starweave, Cnut, Barnaby, Bronn
Return to the Ambush Site
- Party rode back to where Mad Nash had attacked their original cart
- Found their wagon damaged but salvageable with the borrowed animals
- Successfully hitched up the farm horse and donkey to move the cart
Cnut’s Lost Weapon Recovery
- While moving through the chaos of the old ambush site, Cnut spotted something familiar
- Found his massive goliath longsword that had been stolen by Mad Nash
- The weapon had been abandoned or lost during the bandits’ escape
- Handle thick as a coke can, perfectly suited to Cnut’s enormous grip
Barnaby’s Hair Tonic Creation
- Using supplies recovered from the cart, Barnaby crafted a hair tonic
- Returned to Dawnvale and sold the tonic to Bjorn The BlackSmith
- Bjorn The BlackSmith’s Mistake: He drank the tonic instead of applying it to his head as intended
- The tonic worked too well, causing unexpected and dramatic results for Bjorn The BlackSmith
The Road to Aldors Tower
First Encounter with Finric
- Met Finric on the road, traveling with his cart
- He was transporting his dead pet lion, hoping Aldor the Wizard could save the creature
- Bronn’s Skills: Expertly skinned the lion for Finric
- Finric continued on his journey while the party dealt with other matters
The Tragic Discovery
- Later on their journey, party found Finric again - but this time he was dead
- Killed by lightning - evidence pointed to another Mad Nash ambush
- Mad Nash had struck another traveler with his Javelin of Lightning
- Second Skinning: Bronn harvested the lion skin and heart from the cart
- Party took time to bury Finric, showing respect for the fallen traveler
Cnut’s New Sword Commission
- Taulok Honestkiller Nalakakane - master weaponsmith encountered during travels
- Commissioned to reforge Cnut’s recovered greatsword
- Used finest steel with exceptional craftsmanship
- Created a weapon worthy of Cnut’s goliath heritage
Arrival at Aldors Tower
Meeting the Wizard
- Successfully delivered Callie Tosslecobb’s wine to Aldor the Wizard
- Aldor the Wizard welcomed them and was pleased with the delivery
- Became Aldor the Wizard’s Adventurers: Officially gained the wizard’s patronage
- Blastran Starweave found the teacher he had been seeking
Aldor the Wizard’s Troubling News
The Missing Adventurers
- Aldor the Wizard revealed that his previous group of adventurers had gone missing
- They had been his patrons before the current party
- Sent to investigate threats in the region but never returned
The Necromancer’s Tower
- Aldor the Wizard spoke of Gorrmoth’s Tower and its dark influence
- Mentioned changes in the magical weave around the tower
- The necromancer’s power seemed to be growing stronger
The Forgotten Shrine to The Four
- Aldor the Wizard had sent his missing adventurers to investigate this ancient shrine
- They were supposed to report back but had vanished
- The shrine was supposedly overrun with dangerous creatures
The Forgotten Shrine to The Four
Strom, Blastran Starweave, Cnut, Barnaby, Bronn
Cnut’s Scouting Mission
- Cnut approached the shrine stealthily to assess the situation
- Spotted goblins occupying the ancient holy site
- Continued past the shrine and climbed the hill beyond
- Discovered the Destroyed Kord’s House - ruins of an old mining operation
The Peculiar Illusion
- Party decided to lure the goblins out with a distraction
- Created an illusion of a young boy skipping into the shrine
- The boy had pockets full of sweets and was singing and whistling
- The bizarre, unsettling nature of the illusion was meant to draw goblin attention
- Strategy Failed: No goblins emerged from the first chamber
The Shrine Battle
Direct Assault
- Party abandoned subtlety and launched a direct attack on the shrine
- Goblins had erected makeshift palisades inside the sacred space
- Combat erupted with fire spreading through the wooden defenses
- The palisades collapsed in the flames, creating chaos
Goblin Retreat
- 3 goblins including their leader retreated deeper into the shrine
- They escaped through a burrow or tunnel system
- Party was left in control of the outer shrine chambers
The Grim Discovery
- Among the debris and goblin refuse, party found evidence of Aldor the Wizard’s missing adventurers
- Two dead bodies - the remains of the previous expedition
- The adventurers had clearly been killed some time ago
Ullamco incididunt deserunt duis sunt tempor consequat mollit ex- Party now understood the true danger of the shrine and the goblins’ violent occupation
The Dial Puzzle
- With the goblins cleared, party discovered an ancient mechanism
- Mysterious dial puzzle blocked their progress deeper into the shrine
- The puzzle appeared to require knowledge of The Four to solve
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Session Consequences
- Successfully retrieved their cart and established mobile base
- Cnut recovered his signature weapon and had it masterfully reforged
- Gained Aldor the Wizard as patron and established base of operations
- Learned about missing adventurers and growing threats
- Discovered the Forgotten Shrine to The Four and its goblin infestation
- Cleared the outer shrine but faced the challenge of the ancient puzzle
Character Development
- Cnut: Reunited with his ancestral weapon, showed excellent scouting skills
- Bronn: Demonstrated practical survival skills through expert animal skinning
- Barnaby: Successfully created and sold alchemical products, showing entrepreneurial spirit
- Blastran Starweave: Found the teacher he sought and gained magical education opportunities
- Strom: Contributed to tactical planning and shrine assault
Cliffhanger
- Party stands before the dial puzzle of The Four
- The ancient mechanism holds secrets that could unlock the shrine’s depths
- Missing adventurers’ fate remains unknown
- The connection between Gorrmoth’s Tower and the shrine’s importance grows clearer