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Location: Godmere > Cynders Adjacent Buildings: The Devil and the Sinner, Cultist Hideout
Description
The Assassin Brotherhood maintains its headquarters in Cynders, operating with a degree of openness that would shock residents of more law-abiding cities. While not officially sanctioned, the guild has reached an understanding with the authorities - they operate within certain boundaries, and the city guard looks the other way.
~{The building appears unremarkable from the outside, blending with the surrounding structures of Cynders. Only those who know what to look for can identify the subtle signs marking it as the guild’s territory.} Inside, the atmosphere is businesslike and professional. The Brotherhood runs their organization as a business, with contracts, rates, and standards of service.
~{Prospective clients enter through a front area that could pass for any merchant’s office. Those with legitimate business are escorted further inside to negotiate terms. The deeper sections of the building contain training areas, armories, and private quarters for guild members. Security is tight, and those who violate the guild’s trust rarely get a second chance.}
Features
~{- Unremarkable exterior for discretion
- Professional front office for client meetings
- Private negotiation chambers
- Training areas for combat and stealth
- Armory and equipment storage
- Living quarters for guild members
- Secure records of contracts and accounts
- Multiple escape routes and hidden exits}
Services
~{The Brotherhood offers:
- Contract assassinations (within guild rules)
- Information gathering and espionage
- Theft and burglary services
- Protection services (ironically)
- Training for those accepted into the guild
- Connections to the criminal underworld}
Guild Rules
~{The Brotherhood operates under strict codes:
- No contracts against the royal family (to avoid total war with authorities)
- Children are off-limits
- Contracts must be paid in full before execution
- Members who fail contracts face internal justice
- Betrayal of the guild is punished by death
- Discretion is mandatory - loose tongues don’t survive long}